We take a broad look at user experiences, highlighting some of our favorite, under-appreciated interactions. We also dig into a strange musical instrument.
It’s easy for a usability designer to get beaten down and depressed by all the bad interactions in the world. Doors with terrible affordances, unclear signs, and software that gets in the way more than it helps you. Today, Ian and Andrew talk about all the good things out there — interactions where a designer took the time to sit down, examine the problem, and create a solution that actually helps people out. There’s a lot of good out there!